Thursday, June 23, 2011

Oodles of Doodles

Some 2D stuff for a change. These are some sketches inspired for a short film I'm making with some friends of mine from DigiPen. It's been too long since I really focused on doing finished 2D images so I'll be practicing more.












Wednesday, June 8, 2011

Colors!




A wonderful experiment in compositing. I think I'm just about to call this bad boy done. I'll have some neutral renders of some other poses later. Fun little project, I might make some basic tweaks to color later. For now, it's done.

Monday, June 6, 2011

CreatureBox update



I've been messing around with compositing using Zbrush 4's BPR renders. Done in photoshop, still tweaking the overall finished look.

Wednesday, June 1, 2011

Bad Penguin Blues

Sculpt I'm working for my professor Tony White's 2D Animated short coming up (as reference) "Bad Penguin,"

Reference from the talented Rune Brandt Bennicke.






CreatureBox-y fun

Image copyright/concept by CreatureBox.com.


Sculpt I did based off the awesome concept by the good guys at CreatureBox.








Friday, April 22, 2011

Well, well, well... Look have we here.





Hey - so - I... really need to keep this updated. I've been too preoccupied with stuff to really fill this blog with anything recently. But, fear not! I'll, instead, show what I was doing all this time.


I had the pleasure of meeting two companies I reallywant to work for at GDC - Telltale Games and Riot Games. And further to my surprise and enthusiasm, I learned their both hiring and liked my work. But they both suggested, when I apply once I graduate, to include more humans and characters (since I've been predisposed to monsters and gooey creatures.)



And - not too unlike one another - both wanted a character in THEIR style to showcase. I also met someone really cool at GDC; another amazing artist by the name of Johan Friis. You can check his work here: www.johanfriisart.blogspot.com.

I took a look at his porfolio and noticed this fine illustration:










I then decided I NEEEEEDED to model him. The design, silhouette, the look of the character is just awesome.






This was the first iteration I sent to Johan. The idea was there, but there were plenty of elements that needed refining. His head was too small, the backpack needed to be refined more, and in general he was pushing the already small polygon limit I put myself at (for an MMO asset.)




This was my first pass at the textures too. I tried to make it fit in the League of Legends style, but it didn't look hand painted enough. I was using reference for the materials of the coat and hair on his face and it showed too much.




Through some great advice from my teacher Suzanne Kuafman and my AWESOME classmates at DigiPen, I was able to refine the topology and silhouette to match what I wanted. I also experimented with a program called 3D coat that allows you to paint on textures in real time. With it's real time applicants to photoshop and seamlessly saving textures back and forth, it was a real time saver and did a wonderful job getting the look I wanted.

Friday, January 21, 2011

Progress in Work


This is the body I have so far for my gal sculpture. I plan to do some concepting/painting on top of these renders to get a feeling for costume and colors before moving on to modeling them in over top of this.